![]() While we know The Elder Scrolls 6 can’t possibly make every single NPC have something relevant to say after every choice you make, it’d be nice to feel like we’re having some impact on the world we’re exploring, other than merely reducing the average life expectancy of dragons. ![]() It made the towns feel sterile, like amusement park attractions, filled with animatronics that spit out their line and nothing else. You could kill a dragon and save an entire farm, only for the farmer to barely acknowledge your existence. While the internet grasped hold of this due to the frequency with which it was said, the bigger problem was that that guard who was so keen to tell you of his adventures was just one of hundreds of NPCs that didn’t remotely care or react to what you did. You couldn’t move for horribly-compressed images adorned with jokes about taking arrows to the knee. The NPC dialogue in Skyrim was one of the things that was memed quickest when the game originally released in 2011. (Image credit: Bethesda Game Studios) Who are you again, anyway? But where Fallout 4 funnelled players towards a relatively defined role and purpose in its world, we’d hope The Elder Scrolls 6 would let a wider array of customisation options inform an equally wide array of digital lives to be led in its game world. We think this also encouraged players to take the way their character looked more seriously, or, more keen to make the kind of monster that’ll give you nightmares. The last Bethesda Game Studios title, Fallout 4, shifted the perspective of conversations, meaning that both the player character and the NPC were shown in third person, ditching the intense eye contact of the past. While most players played Skyrim in first person, we think that if we were able to create a warrior, mage or archer more in our own image, or whatever horrific image we’d like, more players would prefer experiencing the world in third person. While not the most limited creator ever, it pales in comparison to even Oblivion. The character creator in Skyrim leaves a lot to be desired. ![]() (Image credit: Bethesda Game Studios) Monster maker We’d love The Elder Scrolls 6 to take the same direction and leave the grey hills of Skyrim behind. 2019’s Ghost of Tsushima is an open world game with a world that absolutely sparkles in every screenshot because it juxtaposes the bright colours of the Japanese countryside with the brutality of war and burned down villages. Since The Elder Scrolls 6 will be harnessing the power of the next gen consoles, this is the perfect opportunity for Bethesda to show off what they can do with a significant upgrade in hardware. A pesar de que The Elder Scrolls VI fue anunciado en el ya lejano E3 2018, lo cierto es que muy poco lo que sabemos acerca de este ambicioso proyecto de Bethesda Softworks que pretende repetir el éxito que supuso The Elder Scrolls V: Skyrim en su momento. While we don’t know anything concrete about the location for The Elder Scrolls 6, outside of a potential teaser in the Starfield trailer, we hope that it takes us to a brighter and more colorful corner of Tamriel. This isn’t helped by the fact that a lot of the game's dungeons are dark caves. Unlike The Elder Scrolls IV: Oblivion, which even now shines with its colorful flowers and vibrant towns, Skyrim’s nordic-inspired art style can feel a little one-note. While the look of Skyrim may be iconic, from the snowy peaks to the green fields of Whiterun, after ten years it looks a bit… drab. ![]() Previous editions visited the Imperial province of Cyrodiil ( The Elder Scrolls 4: Oblivion) and the dark elves’ homeland in 2002’s The Elder Scrolls 3: Morrowind.(Image credit: Bethesda Game Studios) Brighten the place up a bit The Elder Scrolls 5: Skyrim took players into the northlands of Tamriel. Platforms for The Elder Scrolls 6 were not announced, nor was the game’s setting or theme. Bethesda Softworks brought the series to Nintendo Switch in November. The game later got three downloadable content expansions after its launch and then a remastered re-release for PC, PlayStation 4 and Xbox One in 2016. The last full chapter in the epic role-playing saga, The Elder Scrolls 5: Skyrim, launched in 2011 on PlayStation 3, Windows PC and Xbox 360. Todd Howard, the Bethesda developer helming The Elder Scrolls canon, introduced a 30-second clip that wasn’t much more than a landscape shot with The Elder Scrolls 6 printed over it. Bethesda Game Studios made the thrilling announcement, but gave few other details, at its keynote presentation at E3 2018 tonight.
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